/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// linux_local.h: Linux-specific Quake3 header file

void Sys_QueEvent(int time, sysEventType_t type, int value, int value2, unsigned int ptrLength, void *ptr );
qboolean Sys_GetPacket(netadr_t *net_from, msg_t *net_message);
void Sys_SendKeyEvents(void);

// Input subsystem
void IN_Init(void);
void IN_Frame(void);
void IN_Shutdown(void);

void IN_JoyMove(void);
void IN_StartupJoystick(void);

// GL subsystem
qboolean QGL_Init(const char *dllname);
void QGL_EnableLogging(qboolean enable);
void QGL_Shutdown(void);

// bk001130 - win32
// void IN_JoystickCommands (void);

char *strlwr(char *s);

// signals.c
void InitSig(void);
